Classes

Cheapest Classes (10 – 100 πŸ’Ž)

πŸ•οΈ

Camper

β˜… πŸ’Ž10
Starter Tool
πŸ”¦ Flashlight
Progression & Requirements
  • LVL 1: Small warmth boost near fires.
  • LVL 2: Faster health regen while sitting. Req: Sit by fire (180s)
  • LVL 3: Carry +1 extra log. Req: Collect logs (50)
🧀

Scavenger

β˜…β˜… πŸ’Ž25
Starter Tool
πŸŽ’ Large Sack
Progression & Requirements
  • LVL 1: Starts with +5 inventory slots.
  • LVL 2: Finds bonus scrap in loot piles. Req: Loot piles (40)
  • LVL 3: Runs 10% faster when full. Req: Run with full inv (300s)
⛑️

Medic

β˜…β˜… πŸ’Ž50
Starter Tool
🩹 Medkit
Progression & Requirements
  • LVL 1: Can heal teammates with medkit.
  • LVL 2: Reviving allies is 50% faster. Req: Heal allies (500 HP)
  • LVL 3: Medkit recharges slowly over time. Req: Revive allies (10)
🏹

Hunter

β˜…β˜… πŸ’Ž50
Starter Tool
🏹 Bow & Arrows
Progression & Requirements
  • LVL 1: Deals extra damage to animals.
  • LVL 2: Chance to retrieve fired arrows. Req: Kill animals (30)
  • LVL 3: Tracking footsteps visible longer. Req: Headshot kills (20)
πŸ›‘οΈ

Base Defender

β˜…β˜… πŸ’Ž50
Starter Tool
πŸ”¨ Reinforced Hammer
Progression & Requirements
  • LVL 1: Your walls have +20% HP.
  • LVL 2: Repairing structures is faster. Req: Build structures (100)
  • LVL 3: Take less damage near base walls. Req: Repair damage (2000 HP)
πŸͺ“

Lumberjack

β˜…β˜…β˜… πŸ’Ž70
Starter Tool
πŸͺ“ Good Axe
Progression & Requirements
  • LVL 1: Chops trees 50% faster.
  • LVL 2: Chance to get double logs. Req: Chop trees (100)
  • LVL 3: +3 Log carry capacity. Req: Deliver logs to base (200)
🎯

Ranger

β˜…β˜…β˜… πŸ’Ž70
Starter Tool
πŸ”« Revolver
Progression & Requirements
  • LVL 1: Starts with firearm. Increased accuracy.
  • LVL 2: Reload speed decreased. Req: Land shots (150)
  • LVL 3: Critical hit chance increased. Req: Kills with firearms (75)
πŸ‘½

Alien

β˜…β˜…β˜… πŸ’Ž100
Starter Tool
πŸ”« Raygun
Progression & Requirements
  • LVL 1: Permanent night vision.
  • LVL 2: Raygun ammo slowly regenerates. Req: Survive nights (5)
  • LVL 3: Immune to poison damage. Req: Deal Raygun damage (1000)
🎰

Gambler

β˜…β˜…β˜… πŸ’Ž100
Starter Tool
🎲 Lucky Dice
Progression & Requirements
  • LVL 1: Random starting item each night.
  • LVL 2: Chance to dodge incoming attacks. Req: Survive nights undamaged (3)
  • LVL 3: Crit damage doubled, crit chance lowered. Req: Get critical hits (50)
πŸ₯Š

Brawler

β˜…β˜…β˜… πŸ’Ž100
Starter Tool
πŸ₯Š Brass Knuckles
Progression & Requirements
  • LVL 1: Unarmed attacks deal significant dmg.
  • LVL 2: Faster movement speed while unarmed. Req: Deal unarmed dmg (500)
  • LVL 3: Small chance to stun enemies with punches. Req: Knockout enemies (25)